Ok everyone. I know this is sudden but its something I have been considering doing for a while.
I have moved my site, and renamed it. No longer will I be "Adventures in Warmachine."
The new site is called Iron Kingdom Adventures, and can be found at http://ikadventures.wordpress.com/
I decided to move based on a few factors but I don't feel like boring you all with them. Suffice to say, that is where you will find my updates, and of course on Iron Agenda once I get the feed fixed.
10/8/09
An Open Invitation
Ok so on my last post a gent by the name of Dominic commented. Apparently he somehow found this blog (not sure how) and after reading the post (Grim vs Reznick) he asked about coming up here to Orlando FL to play. Apparently Dominic lives over in Melbourne, and I guess they have a lack of gaming out there!
This makes me smile. Part of why I blog is to FIND other players, and to expand the community. So, consider this post an open invitation. If you ever find yourself in Orlando feel free to let me know. I would be happy to have a game or two with ya at my FLGS, Rhubarb Games. Come, join us!
We rock the house. Big time.
This makes me smile. Part of why I blog is to FIND other players, and to expand the community. So, consider this post an open invitation. If you ever find yourself in Orlando feel free to let me know. I would be happy to have a game or two with ya at my FLGS, Rhubarb Games. Come, join us!
We rock the house. Big time.
10/5/09
Grim vs Reznick 500
So I went up to the FLGS for the first night of our new CTA League. My friend John, the man who sold me my trolls, was up there waiting for me. Turns out he wanted to play against me, and wanted to bust out his Menoth. So it was 500 points. Reznik vs Grim.
Sadly I did not have a chance to take any pictures. We both kinda got caught up. I know we played the Gauntlet scenario, but it didn't matter cause we both wanted to just kill the other. I know he had a Reckoner (the rocket dude), Choir, Devout, and one of the light arc nodes. He also had a Guardian, the big guy with the gun and the hammer. Oh and Cleansers.
I had my standard Grim, 2 Impalers, Axer, KSB +1, Fel Caller, Chronicler, Champs.
Some highlights:
I made, and this is the honest truth...16 total Tough Rolls. At one point John commented "Why on earth are you even thinking of starting another faction? The gods of the Trolls freakin LOVE you!" That they do.
Taking out his Arc Node in a single shot from Grim at max range. Dang I love that.
Him tricking me into killing a Cleanser with a free strike so it blew up in my face. It was a good move. I still made the tough rolls though heh.
And the kill: Reznik had feated, removing all my fury. I took my Grim and tethered Reznik, just in case this did not work. I then used 1 Impaler, who was behind a wall, to huck a spear. I prayed for a crit after boosting to hit, and got it. Reznik was DOWN. I then charged with the second Impaler, knowing that the melee would autohit. First attack left Reznik with 5 HP, I bought a second and boosted and did EXACTLY 5 damage, killing the priest.
That game was intense. Just the turn before my kill Reznik got into spell range and hit me twice with Perdition, dropping Grim to 2 HP. I knew I had one chance to win this, and I went for it.
I really feel the need for a Mauler though. I really do.
Sadly I did not have a chance to take any pictures. We both kinda got caught up. I know we played the Gauntlet scenario, but it didn't matter cause we both wanted to just kill the other. I know he had a Reckoner (the rocket dude), Choir, Devout, and one of the light arc nodes. He also had a Guardian, the big guy with the gun and the hammer. Oh and Cleansers.
I had my standard Grim, 2 Impalers, Axer, KSB +1, Fel Caller, Chronicler, Champs.
Some highlights:
I made, and this is the honest truth...16 total Tough Rolls. At one point John commented "Why on earth are you even thinking of starting another faction? The gods of the Trolls freakin LOVE you!" That they do.
Taking out his Arc Node in a single shot from Grim at max range. Dang I love that.
Him tricking me into killing a Cleanser with a free strike so it blew up in my face. It was a good move. I still made the tough rolls though heh.
And the kill: Reznik had feated, removing all my fury. I took my Grim and tethered Reznik, just in case this did not work. I then used 1 Impaler, who was behind a wall, to huck a spear. I prayed for a crit after boosting to hit, and got it. Reznik was DOWN. I then charged with the second Impaler, knowing that the melee would autohit. First attack left Reznik with 5 HP, I bought a second and boosted and did EXACTLY 5 damage, killing the priest.
That game was intense. Just the turn before my kill Reznik got into spell range and hit me twice with Perdition, dropping Grim to 2 HP. I knew I had one chance to win this, and I went for it.
I really feel the need for a Mauler though. I really do.
10/4/09
Kaya vs Madrak Battle Box Report
So, yesterday on Saturday me and the newbie Dan went up to the FLGS for him to get yet another game against me. This time he said he had learned. So, we did another Circle vs Trolls Battlebox game.
Deployment:
I know the picture is not great, but you can kinda see where I am vs where he is. I let him take the first turn and setup after we rolled off. The large ship object in the center is set as difficult terrain. This later screwed him up and helped me out.
Turn 1:
He moved up, having an Argus move to the flank near me while the rest of his forces moved to the other side. I cast Sure Foot and then moved up towards the left, going towards his Warp Wolf and Argus. I also ran each beast, thus generating 1 fury each.
END OF TURN 1:
Turn 2:
He warped Speed and moved his Wolf up towards the edge of the difficult terrain. He moves Kaya up against the ship preventing me from seeing her, and moves the Argus back behind the Wolf. His second Argus moves around the edge of the ship to the right. He also stealths the Warpwolf with Cloak of Mists.
I move 1 Impaler towards the flank with the single Argus, cast its Animus on itself and hurl a spear at his Argus, taking out its Spirit. I activate Madrak, and cast Rush on the Axer, and then Sure Foot. I move the second Imapler up and and rile. I then have the Axer charge the Warpwolf. I wiff on my attack, and then realize I left him outside my control range. Woot I aint gonna be transferring or forcing now! DOH!
END OF TURN 2
Turn 3:
He moves his Argus on the right up after healing a point of its Spirit with Kaya. He then summons a Giant Pringles Monsters, and deviates its hit roll:
Forgive us, we were being silly. Hehe. He then activates his Warpwolf, warps STR and with 2 boosted claw hits kills my Axer. He cannot chain attack though.
I go and leech, and cast Sure Foot on Madrak and do nothing else. I then move my Imapler into melee with his Argus and with a boosted attack roll, boosted damage roll, and 1 more attack, kill it. I then use the other Impaler to hurl a spear at his Wolf, boosting the hit and critting it. I take the slam and move it back a grand total of....drum roll please.... 2 INCHES!! At least I knocked the darn thing down, and I boosted the damage roll, dealing enough damage to take out ITS spirit. I then realized that Madrak still had 2 Fury, and I had 5 fury floating around. Oh dear.
END OF TURN 3:
Turn 4:
He uses Kaya to heal a point of the Warp Wolfs spirit, stands it up, and forces it to regen. He then moves his other Argus in front of the Wolf and gets it in range to bark, which he does and misses with a boosted attack roll. He then realizes that Kaya still has 5 fury and there are 2 floating around.
My turn I leach all the fury on the Imapler facing the Argus and Wolf, and 1 point off the other. I make my Threshold check and pass. I cast Surefoot on Madrak, I ditch the last 2 fury, and move the second Imapler into range so now both my Imaplers and Madrak benefit from it. I then activate the other Imapler, boost its hit roll and hurl a spear at the Argus, critting it and knocking it back wards into the Warpwolf. I boost the hit roll and roll 4d6 and get enough damage to knock out its Spirit, Body, and almost its Mind.
END OF TURN 4:
Turn 5: FINALE!
He leaches the fury off his Wolf, and then makes a Threshold check and FAILS for the Argus. It stands, and since it has no other targets takes its attacks against the Wolf. It does no damage. We then call over a friend, named Ryan, who gives Dan some suggestions on how to go for the Spirit Door assassination run at this point. Dan warps Speed, runs his Wolf around the Argus and gets it into Melee with my Imapler. He then ports Kaya in, and tries to take me down. I am immune to knockdown, so he just buys his attacks and feats and buys more. When the dust clears Madrak is down to 2 health, and Kaya has 1 fury. He elects to NOT go for the kill and instead keeps it.
I activate, leach, and start with the first Impaler, attacking and dealing 14 to Kaya. He does not transfer. The second Impaler goes and deals 8, he transfers to the Wolf. Madrak goes, takes his first swing boosted and...MISSES! I buy a second attack, boost, hit, and deal 18 damage, killing him.
FINALE PICTURE:
End of Game Thoughts:
Dan asked me what he could have done better, and I advised him to get into Melee with me faster. I pointed out he does have the speed over me, and he also forgot to bark each chance he had. He did not understand the damage transfer mechanic, and thought Kaya would be much easier to kill then she was.
Someone else pointed out that Kaya is kind of a one trick pony with the Spirit Door thing. I think Dan needs to go ahead and expand up to 500 points so he can fight me on a bit more even of a plane. I also pointed out I got lucky with my Crit Slams which really screwed him up.
All in all we both had fun. This Monday I am going to be going to my FLGS for the start of our League. They are starting a bit late it seems but hey it works.
I decided that I had not given Grim a good chance, and after talking to fellow Troll player Gdaybloke from Lost Hemisphere, I have decided on the following 500 point list:
Faction: Trollblood
Points: 493
Model Count: 12
Victory Points: 17
Grim Angus
Troll Impaler
Troll Impaler
Dire Troll Mauler
Fell Caller
Swamp Gobber Bellows Crew [2]
Trollkin Champions [5]
All I need here is the Mauler and the Gobbers. I basically use the Mauler as my heavy hitter when the time comes, otherwise he will be using his Animus on both Impalers. The gobbers will keep Grim protected along with themselves, and of course the standard Champs + Fel Caller.
Deployment:
I know the picture is not great, but you can kinda see where I am vs where he is. I let him take the first turn and setup after we rolled off. The large ship object in the center is set as difficult terrain. This later screwed him up and helped me out.
Turn 1:
He moved up, having an Argus move to the flank near me while the rest of his forces moved to the other side. I cast Sure Foot and then moved up towards the left, going towards his Warp Wolf and Argus. I also ran each beast, thus generating 1 fury each.
END OF TURN 1:
Turn 2:
He warped Speed and moved his Wolf up towards the edge of the difficult terrain. He moves Kaya up against the ship preventing me from seeing her, and moves the Argus back behind the Wolf. His second Argus moves around the edge of the ship to the right. He also stealths the Warpwolf with Cloak of Mists.
I move 1 Impaler towards the flank with the single Argus, cast its Animus on itself and hurl a spear at his Argus, taking out its Spirit. I activate Madrak, and cast Rush on the Axer, and then Sure Foot. I move the second Imapler up and and rile. I then have the Axer charge the Warpwolf. I wiff on my attack, and then realize I left him outside my control range. Woot I aint gonna be transferring or forcing now! DOH!
END OF TURN 2
Turn 3:
He moves his Argus on the right up after healing a point of its Spirit with Kaya. He then summons a Giant Pringles Monsters, and deviates its hit roll:
Forgive us, we were being silly. Hehe. He then activates his Warpwolf, warps STR and with 2 boosted claw hits kills my Axer. He cannot chain attack though.
I go and leech, and cast Sure Foot on Madrak and do nothing else. I then move my Imapler into melee with his Argus and with a boosted attack roll, boosted damage roll, and 1 more attack, kill it. I then use the other Impaler to hurl a spear at his Wolf, boosting the hit and critting it. I take the slam and move it back a grand total of....drum roll please.... 2 INCHES!! At least I knocked the darn thing down, and I boosted the damage roll, dealing enough damage to take out ITS spirit. I then realized that Madrak still had 2 Fury, and I had 5 fury floating around. Oh dear.
END OF TURN 3:
Turn 4:
He uses Kaya to heal a point of the Warp Wolfs spirit, stands it up, and forces it to regen. He then moves his other Argus in front of the Wolf and gets it in range to bark, which he does and misses with a boosted attack roll. He then realizes that Kaya still has 5 fury and there are 2 floating around.
My turn I leach all the fury on the Imapler facing the Argus and Wolf, and 1 point off the other. I make my Threshold check and pass. I cast Surefoot on Madrak, I ditch the last 2 fury, and move the second Imapler into range so now both my Imaplers and Madrak benefit from it. I then activate the other Imapler, boost its hit roll and hurl a spear at the Argus, critting it and knocking it back wards into the Warpwolf. I boost the hit roll and roll 4d6 and get enough damage to knock out its Spirit, Body, and almost its Mind.
END OF TURN 4:
Turn 5: FINALE!
He leaches the fury off his Wolf, and then makes a Threshold check and FAILS for the Argus. It stands, and since it has no other targets takes its attacks against the Wolf. It does no damage. We then call over a friend, named Ryan, who gives Dan some suggestions on how to go for the Spirit Door assassination run at this point. Dan warps Speed, runs his Wolf around the Argus and gets it into Melee with my Imapler. He then ports Kaya in, and tries to take me down. I am immune to knockdown, so he just buys his attacks and feats and buys more. When the dust clears Madrak is down to 2 health, and Kaya has 1 fury. He elects to NOT go for the kill and instead keeps it.
I activate, leach, and start with the first Impaler, attacking and dealing 14 to Kaya. He does not transfer. The second Impaler goes and deals 8, he transfers to the Wolf. Madrak goes, takes his first swing boosted and...MISSES! I buy a second attack, boost, hit, and deal 18 damage, killing him.
FINALE PICTURE:
End of Game Thoughts:
Dan asked me what he could have done better, and I advised him to get into Melee with me faster. I pointed out he does have the speed over me, and he also forgot to bark each chance he had. He did not understand the damage transfer mechanic, and thought Kaya would be much easier to kill then she was.
Someone else pointed out that Kaya is kind of a one trick pony with the Spirit Door thing. I think Dan needs to go ahead and expand up to 500 points so he can fight me on a bit more even of a plane. I also pointed out I got lucky with my Crit Slams which really screwed him up.
All in all we both had fun. This Monday I am going to be going to my FLGS for the start of our League. They are starting a bit late it seems but hey it works.
I decided that I had not given Grim a good chance, and after talking to fellow Troll player Gdaybloke from Lost Hemisphere, I have decided on the following 500 point list:
Faction: Trollblood
Points: 493
Model Count: 12
Victory Points: 17
Grim Angus
Troll Impaler
Troll Impaler
Dire Troll Mauler
Fell Caller
Swamp Gobber Bellows Crew [2]
Trollkin Champions [5]
All I need here is the Mauler and the Gobbers. I basically use the Mauler as my heavy hitter when the time comes, otherwise he will be using his Animus on both Impalers. The gobbers will keep Grim protected along with themselves, and of course the standard Champs + Fel Caller.
10/2/09
Fighting the Legion
So we have that Legion player at my FLGS. He seems to have decided he wants to play me again in our stores league, and has decided he will hand me my first crushing defeat this season. So I am sitting here trying to figure out what to do against such a foe.
Gdaybloke of Lost Hemisphere has been giving me all sorts of tips to use with Grim (such as remembering to use the Tether Gun for one!) and also pointing out I shouldn't play a Grim list like a brick.
But I was hoping some of you all out there gentle readers might have some more general tips in regards to dealing with Legion. Like what kind of nasty tricks should I be watching for?
Also, I am wondering if I should wait till I have a heavy before playing again. I really could use a heavy beatstick.
EDIT - Its a different legion player, but the issue still stands on what to do against legion :P
Gdaybloke of Lost Hemisphere has been giving me all sorts of tips to use with Grim (such as remembering to use the Tether Gun for one!) and also pointing out I shouldn't play a Grim list like a brick.
But I was hoping some of you all out there gentle readers might have some more general tips in regards to dealing with Legion. Like what kind of nasty tricks should I be watching for?
Also, I am wondering if I should wait till I have a heavy before playing again. I really could use a heavy beatstick.
EDIT - Its a different legion player, but the issue still stands on what to do against legion :P
9/30/09
KSB Work in Progress
So I started trying my hand at painting. I have not really done much, it took me 30 minutes to do this and its not the best to be honest. But hey, I am actually trying!
Here is a shot of my Kriel Stone Bearer and 3 of his Scribes.
Its not the best picture, I have yet to really figure out how to take em, but its the best I have done. The runes on the Stone are purple, and I am going to fix the blotch on one side (you can't see it)
But yea, here it is!
Here is a shot of my Kriel Stone Bearer and 3 of his Scribes.
Its not the best picture, I have yet to really figure out how to take em, but its the best I have done. The runes on the Stone are purple, and I am going to fix the blotch on one side (you can't see it)
But yea, here it is!
9/28/09
Madrak List
Ok so after playing 2 500 point games with Grim, I am really not feeling him. I like him, in theory, but he just doesn't fit my play style at the moment. That style of course is AXE TO FACE! So, I started tinkering with a Madrak list.
So here is what I came up with. Sadly, I took Mulg out and replaced him with a regular Mauler.
Faction: Trollblood
Points: 497
Model Count: 14
Victory Points: 18
Madrak Ironhide
Troll Axer
Troll Impaler
Dire Troll Mauler
Fell Caller
Krielstone Bearer & Stone Scribes [4] (0 added)
Trollkin Champions [5]
All I am missing from this is the Mauler. I can pick that up next week on Payday, and thus have a solid looking 500 point brick list. I kind of like the feel of this list. Now I could take Mulg instead, but then I got to ditch the KSB and I end up with 10 points left over and I am not sure how I feel about that. This is what the Mulg list looks like:
Faction: Trollblood
Points: 490
Model Count: 10
Victory Points: 16
Madrak Ironhide
Troll Axer
Troll Impaler
Mulg The Ancient
Fell Caller
Trollkin Champions [5]
I am really thinking I prefer the list with the Mauler. Sides, the Mauler is still AWESOME looking. Any suggestions/comments?
So here is what I came up with. Sadly, I took Mulg out and replaced him with a regular Mauler.
Faction: Trollblood
Points: 497
Model Count: 14
Victory Points: 18
Madrak Ironhide
Troll Axer
Troll Impaler
Dire Troll Mauler
Fell Caller
Krielstone Bearer & Stone Scribes [4] (0 added)
Trollkin Champions [5]
All I am missing from this is the Mauler. I can pick that up next week on Payday, and thus have a solid looking 500 point brick list. I kind of like the feel of this list. Now I could take Mulg instead, but then I got to ditch the KSB and I end up with 10 points left over and I am not sure how I feel about that. This is what the Mulg list looks like:
Faction: Trollblood
Points: 490
Model Count: 10
Victory Points: 16
Madrak Ironhide
Troll Axer
Troll Impaler
Mulg The Ancient
Fell Caller
Trollkin Champions [5]
I am really thinking I prefer the list with the Mauler. Sides, the Mauler is still AWESOME looking. Any suggestions/comments?
9/27/09
New Player Introductions - Results!
So my friend Dan got to play. First game of course was against me, and sadly I missed the comments you all made on my previous post >.< I am totally full out fail. So in his first game I told him to feel free to ask me questions, ask my why I was doing things, and I would happily explain. He then told me to not go easy on him as he didn't want to get a "false sense of hope". Dan is a strange person to be honest. Hehe.
So, I didn't hold back. Gene, the gent who I played against last time poppped in, and assisted me in teaching Dan. At one point I left myself open to the Kaya Spirit Door Assassination Trick without realizing it. Once I noticed, Me and Gene explained to Dan what I had done, and how Dan could possibly capitalize and win. This is when Dan learned the first true lesson of Warmahordes: Play like you got a Pair.
Dan did not go for it. Rather, he decided to play it safe. I went so far as to warn him that one way or another I was going to kill him next turn if he didn't finish me off, and he didn't seem to really believe me. So, when he went after my Axer and didn't take him out, I took out his remaining Argus, Warpwolf, and Kaya was left standing facing a unused Impaler and Madrak. At that point he conceded. To be honest he seemed kind of bummed out, and rather then play me again I asked Gene if he could play, Seaforge Battlebox vs Circle. Gene obliged.
I went at this point to play against a Legion list. I really do not like Legion. I played against a list that had the following:
Searyn? Whatever that chick is, the twin.
2 Shedders
Gobbers
2 Angelius
1 Seraph
1 Cav Solo, the Nyss Sorceress
I of course used my Grim list that I detailed in my previous post. For those who don't wanna look back however:
Grim Angus
KSB +1 (So 6 total)
Champs
2 Imaplers
1 Axer
Fel Caller
Chronicler
I knew that if I was going to win this I would have to be lucky. Now, this was the first time I ever played someone who was...how shall I put this? Cocky. He told me, flat out, that he was going to go for the Assassination. I knew about Flight and he told me that I would never see it coming. Yea...I am smarter then I look dude.
So first turn, I ran my champs up. Ran everyone up, took a shot and threw a couple of spears. He got into position. Second turn I ran my champs again, and next thing he knew I had my Champs about 6 inches away from his Caster. I could see the change right there in his expression, a change from "I am gonna win easy" to "Wait, this is not a good thing"
He still fly his guys over and attacked my beasts, and got his shredders into melee with my champs. As the fight went on he had to use more and more effort to kill things as I kept making tough rolls. Eventually however he got an Angelius back to Grim, and I had no one to transfer to and no safe haven. At that point I conceded, and shook his hand thanking him for a good game. He seemed kinda...distracted by that point. As if he could not believe he had so much trouble. I have to say, I took a kind of twisted amusement that I gave someone THAT much frustration :P
When I went back to Dan's game, I found that Chris, one of our FLGS Skrone/Khador players helping Dan out. Chris is awesome. He is the man whose damn cats (Ferox) tore me up when I played my Darius list for the first time. So I turn to the Dan vs Gene and find taht Gene only lost 1 Gun Bunny, and still had 2 others and a Driller. Dan had 2 Argus, 1 that was near death, and of course Kaya, who had a SINGLE HIT POINT LEFT.
This time Dan went for the throat. He had already feated, and had been literally doing 1 point of damage per attack with his 2 Argus to Gorten. He finally charged Kaya in, and used up ALL her fury to bring Gorten to 3, but he had managed to knock Gorten down with a crit (Gorten had not used the anti knock down spell).
So we have 1 Argus left (the other had died the turn prior) Dan hits automatically, boosts damage on the first bite...does 1. His second attack? Boosts damage and does 2... exactly enough to kill Gorten.
Dan wins his second game, and was much happier. He said afterwards that he had learned alot and enjoyed the game. So while I might have sucked at teaching and I learned something, at least Dan seems to be enjoying himself. Overall, a win as far as I am concerned!
So, I didn't hold back. Gene, the gent who I played against last time poppped in, and assisted me in teaching Dan. At one point I left myself open to the Kaya Spirit Door Assassination Trick without realizing it. Once I noticed, Me and Gene explained to Dan what I had done, and how Dan could possibly capitalize and win. This is when Dan learned the first true lesson of Warmahordes: Play like you got a Pair.
Dan did not go for it. Rather, he decided to play it safe. I went so far as to warn him that one way or another I was going to kill him next turn if he didn't finish me off, and he didn't seem to really believe me. So, when he went after my Axer and didn't take him out, I took out his remaining Argus, Warpwolf, and Kaya was left standing facing a unused Impaler and Madrak. At that point he conceded. To be honest he seemed kind of bummed out, and rather then play me again I asked Gene if he could play, Seaforge Battlebox vs Circle. Gene obliged.
I went at this point to play against a Legion list. I really do not like Legion. I played against a list that had the following:
Searyn? Whatever that chick is, the twin.
2 Shedders
Gobbers
2 Angelius
1 Seraph
1 Cav Solo, the Nyss Sorceress
I of course used my Grim list that I detailed in my previous post. For those who don't wanna look back however:
Grim Angus
KSB +1 (So 6 total)
Champs
2 Imaplers
1 Axer
Fel Caller
Chronicler
I knew that if I was going to win this I would have to be lucky. Now, this was the first time I ever played someone who was...how shall I put this? Cocky. He told me, flat out, that he was going to go for the Assassination. I knew about Flight and he told me that I would never see it coming. Yea...I am smarter then I look dude.
So first turn, I ran my champs up. Ran everyone up, took a shot and threw a couple of spears. He got into position. Second turn I ran my champs again, and next thing he knew I had my Champs about 6 inches away from his Caster. I could see the change right there in his expression, a change from "I am gonna win easy" to "Wait, this is not a good thing"
He still fly his guys over and attacked my beasts, and got his shredders into melee with my champs. As the fight went on he had to use more and more effort to kill things as I kept making tough rolls. Eventually however he got an Angelius back to Grim, and I had no one to transfer to and no safe haven. At that point I conceded, and shook his hand thanking him for a good game. He seemed kinda...distracted by that point. As if he could not believe he had so much trouble. I have to say, I took a kind of twisted amusement that I gave someone THAT much frustration :P
When I went back to Dan's game, I found that Chris, one of our FLGS Skrone/Khador players helping Dan out. Chris is awesome. He is the man whose damn cats (Ferox) tore me up when I played my Darius list for the first time. So I turn to the Dan vs Gene and find taht Gene only lost 1 Gun Bunny, and still had 2 others and a Driller. Dan had 2 Argus, 1 that was near death, and of course Kaya, who had a SINGLE HIT POINT LEFT.
This time Dan went for the throat. He had already feated, and had been literally doing 1 point of damage per attack with his 2 Argus to Gorten. He finally charged Kaya in, and used up ALL her fury to bring Gorten to 3, but he had managed to knock Gorten down with a crit (Gorten had not used the anti knock down spell).
So we have 1 Argus left (the other had died the turn prior) Dan hits automatically, boosts damage on the first bite...does 1. His second attack? Boosts damage and does 2... exactly enough to kill Gorten.
Dan wins his second game, and was much happier. He said afterwards that he had learned alot and enjoyed the game. So while I might have sucked at teaching and I learned something, at least Dan seems to be enjoying himself. Overall, a win as far as I am concerned!
Introducing New Players
Hello everyone! So, today I am going to be showing a friend of mine how to actually play the game. If you remember from my Gorten vs Grim post, that game was actually played because a friend of mine named Dan wanted to see how the game was played. After thinking about it he decided he wanted to give it a shot. So, on Monday he went online and bought himself the Circle Orboros boxed set, with Kaya 2 Argus and the Warpwolf.
Today will be the first time he has ever actually played. Its gonna be at least 1 if not more games with our Battle Box contents, which means of course he is going to face Madrak, 2 Impalers and my Axer. I told him that I am going to go "easy" on him in a sense, as I will explain any moves I make if he asks. I am also going to let him take back his moves if he wants so he can learn.
I don't want to pummel him into the ground for his first game, but at the same time I still want to pose a challenge and make him have the most fun he can have. He is a competitive person actually. Much more then me in fact. For example, he tends to enjoy PVP on games like WoW and Champions Online. I don't.
So I wanted to ask you all: How do you introduce new players? Do you let them win their first games? How do you treat them on their first games?
I know I won my first game but I don't feel like it was given to me either. I took a chance and won. The guy I was playing with also refused to use Sorcha's feat, but that's besides the point.
Today is gonna rock!
Today will be the first time he has ever actually played. Its gonna be at least 1 if not more games with our Battle Box contents, which means of course he is going to face Madrak, 2 Impalers and my Axer. I told him that I am going to go "easy" on him in a sense, as I will explain any moves I make if he asks. I am also going to let him take back his moves if he wants so he can learn.
I don't want to pummel him into the ground for his first game, but at the same time I still want to pose a challenge and make him have the most fun he can have. He is a competitive person actually. Much more then me in fact. For example, he tends to enjoy PVP on games like WoW and Champions Online. I don't.
So I wanted to ask you all: How do you introduce new players? Do you let them win their first games? How do you treat them on their first games?
I know I won my first game but I don't feel like it was given to me either. I took a chance and won. The guy I was playing with also refused to use Sorcha's feat, but that's besides the point.
Today is gonna rock!
9/22/09
Trollish Planning at its Finest!
Ok. After much thought and deliberation, I have decided on which Heavy beast I am going to go with. DRUM ROLL PLEASE!
And the winner is...
Mulg the Ancient!
Now I am sure some of you are going to ask why. Well its simple. I love the model. It really came down to what I wanted to see, not necessarily what was most effective. Truth be told I play to have fun first, and if I win great. There is just something about this big guy that draws me to him, and while playing him without Horluck may not be the most intelligent thing to do, by golly I am gonna do it. Besides, he just looks cool.
Now, I have an idea on what to do at 500 with Mulg using what I have. Here is what I was looking at:
Faction: Trollblood
Points: 498
Model Count: 16
Victory Points: 17
Grim Angus
Troll Impaler
Mulg The Ancient
Fell Caller
Krielstone Bearer & Stone Scribes [6] (2 added)
> Stone Scribe Elder [1]
Trollkin Champions [5]
So in this case I am going to need 1 more Scribe, the Elder, and Mulg himself. Yea, I need 1 more Scribe. Go figure that I would be missing the second from the blister. Ehehehe.
I already do have plans to go to 750. This is what I was looking at for that point level:
Faction: Trollblood
Points: 750
Model Count: 23
Victory Points: 25
Grim Angus
Troll Impaler
Troll Impaler
Mulg The Ancient
Fell Caller
Krielstone Bearer & Stone Scribes [4] (0 added)
> Stone Scribe Elder [1]
Trollkin Champions [5]
Trollkin Champions [5]
Trollkin Long Riders [3] (0 added)
For this I am going to need Mulg, The Elder, Long Riders, and a second unit of Champs. The basic idea is to do what Trolls do best. Slowly but surely walk up and put an Axe to your face. Both lists are based around that. I figure I can use Grim to give Cross Country in both lists to whomever needs it (The champs or Mulg in the first list, or the Champs, Mulg, or Long Riders in the second). Now once again this may not be the most perfect list, but it seems like a lot of fun to me and its probably something my opponents won't expect.
Already I can see people looking at me like I am crazy, and then being amazed when I actually succeed. I know I will be.
And the winner is...
Mulg the Ancient!
Now I am sure some of you are going to ask why. Well its simple. I love the model. It really came down to what I wanted to see, not necessarily what was most effective. Truth be told I play to have fun first, and if I win great. There is just something about this big guy that draws me to him, and while playing him without Horluck may not be the most intelligent thing to do, by golly I am gonna do it. Besides, he just looks cool.
Now, I have an idea on what to do at 500 with Mulg using what I have. Here is what I was looking at:
Faction: Trollblood
Points: 498
Model Count: 16
Victory Points: 17
Grim Angus
Troll Impaler
Mulg The Ancient
Fell Caller
Krielstone Bearer & Stone Scribes [6] (2 added)
> Stone Scribe Elder [1]
Trollkin Champions [5]
So in this case I am going to need 1 more Scribe, the Elder, and Mulg himself. Yea, I need 1 more Scribe. Go figure that I would be missing the second from the blister. Ehehehe.
I already do have plans to go to 750. This is what I was looking at for that point level:
Faction: Trollblood
Points: 750
Model Count: 23
Victory Points: 25
Grim Angus
Troll Impaler
Troll Impaler
Mulg The Ancient
Fell Caller
Krielstone Bearer & Stone Scribes [4] (0 added)
> Stone Scribe Elder [1]
Trollkin Champions [5]
Trollkin Champions [5]
Trollkin Long Riders [3] (0 added)
For this I am going to need Mulg, The Elder, Long Riders, and a second unit of Champs. The basic idea is to do what Trolls do best. Slowly but surely walk up and put an Axe to your face. Both lists are based around that. I figure I can use Grim to give Cross Country in both lists to whomever needs it (The champs or Mulg in the first list, or the Champs, Mulg, or Long Riders in the second). Now once again this may not be the most perfect list, but it seems like a lot of fun to me and its probably something my opponents won't expect.
Already I can see people looking at me like I am crazy, and then being amazed when I actually succeed. I know I will be.
Troll Heavies - Where to Start?
So I am going to get for my Trolls a heavy finally. There are, at least by my count, 4 different Heavy Beasts. I am basing all this on Battle College's Trollblood Page so forgive me if I am not stating the right things.
Firstly we have the Dire Troll Mauler. A staple it seems of alot of forces, his animus Rage gives a trollblood model +3 STR for one turn. He also has a fury of 5 and a decent P+S Attack on his 2 fists, plus his chain attack. Snacking also seems like a decent way to keep him alive, but I have heard that he can be downed easily with focused fire.
Next, we have the Dire Troll Blitzer. His animus seems situational, and while he doesn't have the chain attack he has a d3 Gun that can fire regardless of what the troll is doing. Run the troll, fire the gun. In Melee? Fire the gun, but at a target NOT in melee with the Troll. The range is meh, and so is the RAT, but the Impaler at least can boost the Ranger and I am not sure if the Fel Caller can boost the RAT (I don't think it can).
Thirdly, we have the Alpha Beast, The Earthborn Dire Troll. He is slightly easier to hit but also has a better MAT then the standard Dire Troll, and his Animus is interesting. I hear alot about "double dipping" to get the KSB Armor Boost twice using his Animus. His special powers seem interesting on the surface, and since I have been enjoying Grim I could see a few combo's with Grim and the EBDT. Also the Stealing of a Weapons POW can be devestating but I wish I knew more about how it worked.
Finally, we have the big daddy, the oldest of all the Dire Trolls....Mulg the Ancient. This guy is our character beast, and truth be told I love the look of him. He is so...angry and awesome. In fact, he is one of the first reasons I started looking into Trolls. This guy just screams BEAT FACE NOW! His animus is interesting, and his special Rune Breaker Scars are also interesting. He has reach, which is neat, but only 1 really powerful hit and then a secondary hit in the open fist. Since I am not running Doomshaper his affinity is moot, but Are you going to Eat That seems amazing. 4 inches of out of turn movement + regeneration? Sign me up man! That could be scary.
So here is where I stand. I want to get 1 single heavy for now. I am limiting my purchases to one item for Hordes a month, and for now I want a heavy. I just have no idea what to GO with. I have Grim and Madrak for my casters, so I want something that can support both of them. I am leaning towards either the standard Dire or the EBDT, but Mulg just looks so awesome. Of course, conversly, Mulg is the most expensive of the brutes. Comically enough I have a guy who wants to paint Mulg when I get him for free, so I do have that if I get Mulg hehe.
So I ask you all, the paragons of Warmahordes! Given my options which Heavy would YOU start with and why?
Firstly we have the Dire Troll Mauler. A staple it seems of alot of forces, his animus Rage gives a trollblood model +3 STR for one turn. He also has a fury of 5 and a decent P+S Attack on his 2 fists, plus his chain attack. Snacking also seems like a decent way to keep him alive, but I have heard that he can be downed easily with focused fire.
Next, we have the Dire Troll Blitzer. His animus seems situational, and while he doesn't have the chain attack he has a d3 Gun that can fire regardless of what the troll is doing. Run the troll, fire the gun. In Melee? Fire the gun, but at a target NOT in melee with the Troll. The range is meh, and so is the RAT, but the Impaler at least can boost the Ranger and I am not sure if the Fel Caller can boost the RAT (I don't think it can).
Thirdly, we have the Alpha Beast, The Earthborn Dire Troll. He is slightly easier to hit but also has a better MAT then the standard Dire Troll, and his Animus is interesting. I hear alot about "double dipping" to get the KSB Armor Boost twice using his Animus. His special powers seem interesting on the surface, and since I have been enjoying Grim I could see a few combo's with Grim and the EBDT. Also the Stealing of a Weapons POW can be devestating but I wish I knew more about how it worked.
Finally, we have the big daddy, the oldest of all the Dire Trolls....Mulg the Ancient. This guy is our character beast, and truth be told I love the look of him. He is so...angry and awesome. In fact, he is one of the first reasons I started looking into Trolls. This guy just screams BEAT FACE NOW! His animus is interesting, and his special Rune Breaker Scars are also interesting. He has reach, which is neat, but only 1 really powerful hit and then a secondary hit in the open fist. Since I am not running Doomshaper his affinity is moot, but Are you going to Eat That seems amazing. 4 inches of out of turn movement + regeneration? Sign me up man! That could be scary.
So here is where I stand. I want to get 1 single heavy for now. I am limiting my purchases to one item for Hordes a month, and for now I want a heavy. I just have no idea what to GO with. I have Grim and Madrak for my casters, so I want something that can support both of them. I am leaning towards either the standard Dire or the EBDT, but Mulg just looks so awesome. Of course, conversly, Mulg is the most expensive of the brutes. Comically enough I have a guy who wants to paint Mulg when I get him for free, so I do have that if I get Mulg hehe.
So I ask you all, the paragons of Warmahordes! Given my options which Heavy would YOU start with and why?
9/20/09
Grim vs Gorten - 500 Points
So today I went down to my FLGS to take my trolls out for their first game in about a month. I also took a friend of mine who is interested in the game named Dan with me. We ended up hanging out up there for about 30 minutes when I met a man named Gene. Now, Gene and me chatted about Hordes and Warmachine. Turns out Gene was purchasing some Retribution and had just about EVERY Merc model in the game. He said he was up for a game and ran off. 30 minutes later he returned, and brought out Gorten Grundback and a Seaforge list.
His List:
Gorten Grundback
Ogrun Boker
Hammerfall High Shield Gun Corps - 10 I think (Might have been 8)
Horgenhold Forge Guard - 10 I think (Might have again been 8)
Herne Stoneground & Arquebus Jonne
Gunners - 3
Driller - 1
My List:
Grim Angus
Champions
KSB + 1 Extra Scribe (5 Scribes)
Fel Caller
Chronicler
Impalers - 2
Axer
I don't remember how the first couple of turns went save for a few highlights. Turn one we both basically advanced, and I dumped most of my fury into the KSB. I also took a single shot at his Gun Corps with Angus, but was too far away to hit (even with the Impaler's animus). He didn't do a whole lot on the first 2 turns.
After 2 turns of advancing, I finally got a shot at his Horgenhold. I only could miss with Angus on snake eyes and I roll....SNAKE EYES. This set the tone of the game for both of us. Most of our attacks that could ONLY miss with snake eyes got, well, snake eyes. I was able at one point to cast Rush on my Axer and charge, and use Thresher. Now, I am not sure if each attack ON thresher gets the damage boost, or if just the first, because it is a special attack. Also, am I even allowed to use Thresher on a charge? Neither of us was sure so he allowed it. I had shot one of his Horgenhold and was able to get the charge and hit 3 others.
He got Gorten in and after one attempt at killing my Axer he finally was able to do it on a second turn.
The best part for me was when I charged my Champions into his line. He had lined up Herne and Jonne, the Driller, and his Gun Corps. I was able to get 2 champs in B2B with the Gun Corps, 1 in with Herne (the Ogrun dude), and 2 with the Driller. I killed 1 Gun Corps, Herne, and did some damage to the Driller.
In the end we had to call the game on time. He declared me the winner via VP, as I had only lost 2 Champs and my Axer, and he had lost Herne, all but 1 Horgenhold, a Gunner, and 3 of his Gun Corps.
Things I learned!
I need a Dire. The KSB really did not help too much in this game, save for preventing some damage to the champs via the Armor Aura. I easily however can expand to 750 by getting another unit of Champs, a EBDT, drop the Axer or the second impaler, and go for some Long Riders. I enjoyed the Toughness yet again of my Trolls, but the dice hated me this evening.
His List:
Gorten Grundback
Ogrun Boker
Hammerfall High Shield Gun Corps - 10 I think (Might have been 8)
Horgenhold Forge Guard - 10 I think (Might have again been 8)
Herne Stoneground & Arquebus Jonne
Gunners - 3
Driller - 1
My List:
Grim Angus
Champions
KSB + 1 Extra Scribe (5 Scribes)
Fel Caller
Chronicler
Impalers - 2
Axer
I don't remember how the first couple of turns went save for a few highlights. Turn one we both basically advanced, and I dumped most of my fury into the KSB. I also took a single shot at his Gun Corps with Angus, but was too far away to hit (even with the Impaler's animus). He didn't do a whole lot on the first 2 turns.
After 2 turns of advancing, I finally got a shot at his Horgenhold. I only could miss with Angus on snake eyes and I roll....SNAKE EYES. This set the tone of the game for both of us. Most of our attacks that could ONLY miss with snake eyes got, well, snake eyes. I was able at one point to cast Rush on my Axer and charge, and use Thresher. Now, I am not sure if each attack ON thresher gets the damage boost, or if just the first, because it is a special attack. Also, am I even allowed to use Thresher on a charge? Neither of us was sure so he allowed it. I had shot one of his Horgenhold and was able to get the charge and hit 3 others.
He got Gorten in and after one attempt at killing my Axer he finally was able to do it on a second turn.
The best part for me was when I charged my Champions into his line. He had lined up Herne and Jonne, the Driller, and his Gun Corps. I was able to get 2 champs in B2B with the Gun Corps, 1 in with Herne (the Ogrun dude), and 2 with the Driller. I killed 1 Gun Corps, Herne, and did some damage to the Driller.
In the end we had to call the game on time. He declared me the winner via VP, as I had only lost 2 Champs and my Axer, and he had lost Herne, all but 1 Horgenhold, a Gunner, and 3 of his Gun Corps.
Things I learned!
I need a Dire. The KSB really did not help too much in this game, save for preventing some damage to the champs via the Armor Aura. I easily however can expand to 750 by getting another unit of Champs, a EBDT, drop the Axer or the second impaler, and go for some Long Riders. I enjoyed the Toughness yet again of my Trolls, but the dice hated me this evening.
9/19/09
I swore I would do it
And I did. I completed my trolls. 500+ Points baby!
Here is the whole family. Unpainted for now but eventually I will get it taken care of.
Here is the whole family. Unpainted for now but eventually I will get it taken care of.
9/18/09
List Theory - Grim and the Bulls
Ok so I got Grim and was thinking about how to use him at 500 points and have some fun. A few people have told me that the KSB don't really fit his playstyle, and after taking a look at his card I can believe it. So I got to thinking...
How can I expand my trolls while also building a decent 500 point list?
I think I found it. I call it Grim and the Bulls:
Army Points: 489
Victory Points: 17
Warlock
Grim Angus
Warbeasts
Troll Impaler
Troll Axer
Units
Trollkin Champions
Trollkin Long Riders (3)
Solos
Fell Caller
Trollkin Hero
I figured that with this list I have a decent infantry unit in the Champs, some fast power in the Long Riders, and 2 excellent solos. Further, the Axer can hang with the Champs while the Impaler follows Grim around.
What do you all think? If I go with this I need to purchase the Long Riders and the Hero, which is not too bad to be honest.
How can I expand my trolls while also building a decent 500 point list?
I think I found it. I call it Grim and the Bulls:
Army Points: 489
Victory Points: 17
Warlock
Grim Angus
Warbeasts
Troll Impaler
Troll Axer
Units
Trollkin Champions
Trollkin Long Riders (3)
Solos
Fell Caller
Trollkin Hero
I figured that with this list I have a decent infantry unit in the Champs, some fast power in the Long Riders, and 2 excellent solos. Further, the Axer can hang with the Champs while the Impaler follows Grim around.
What do you all think? If I go with this I need to purchase the Long Riders and the Hero, which is not too bad to be honest.
9/17/09
List Building - I have no idea!
So thanks the Barrett, I now have a new Warlock - Grim Angus. This gives me the following trolls to work with:
Warlocks:
Grim Angus
Madrak Ironhide (pMadrak)
Warbeasts:
2 Imaplers
1 Axer
Units:
Kriel Stone Bearers (at least min size, might be with 2 more)
Champions
Solos:
Fel Caller
Stone Scribe Chronicler
I have no idea what to do with these guys. Can I make a decent 500 point Grim list with these? Should I stick with Madrak? What would I want to add to build a good Grim list with the stuff I have? I have set my sights at 500 points at the moment, but I intend to expand to 750 when I can. I want to get Fennblades instead of Kriel Warriors for my troops.
Any ideas?
Warlocks:
Grim Angus
Madrak Ironhide (pMadrak)
Warbeasts:
2 Imaplers
1 Axer
Units:
Kriel Stone Bearers (at least min size, might be with 2 more)
Champions
Solos:
Fel Caller
Stone Scribe Chronicler
I have no idea what to do with these guys. Can I make a decent 500 point Grim list with these? Should I stick with Madrak? What would I want to add to build a good Grim list with the stuff I have? I have set my sights at 500 points at the moment, but I intend to expand to 750 when I can. I want to get Fennblades instead of Kriel Warriors for my troops.
Any ideas?
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