Showing posts with label list building. Show all posts
Showing posts with label list building. Show all posts

10/4/09

Kaya vs Madrak Battle Box Report

So, yesterday on Saturday me and the newbie Dan went up to the FLGS for him to get yet another game against me. This time he said he had learned. So, we did another Circle vs Trolls Battlebox game.

Deployment:



I know the picture is not great, but you can kinda see where I am vs where he is. I let him take the first turn and setup after we rolled off. The large ship object in the center is set as difficult terrain. This later screwed him up and helped me out.

Turn 1:

He moved up, having an Argus move to the flank near me while the rest of his forces moved to the other side. I cast Sure Foot and then moved up towards the left, going towards his Warp Wolf and Argus. I also ran each beast, thus generating 1 fury each.

END OF TURN 1:



Turn 2:

He warped Speed and moved his Wolf up towards the edge of the difficult terrain. He moves Kaya up against the ship preventing me from seeing her, and moves the Argus back behind the Wolf. His second Argus moves around the edge of the ship to the right. He also stealths the Warpwolf with Cloak of Mists.

I move 1 Impaler towards the flank with the single Argus, cast its Animus on itself and hurl a spear at his Argus, taking out its Spirit. I activate Madrak, and cast Rush on the Axer, and then Sure Foot. I move the second Imapler up and and rile. I then have the Axer charge the Warpwolf. I wiff on my attack, and then realize I left him outside my control range. Woot I aint gonna be transferring or forcing now! DOH!

END OF TURN 2




Turn 3:

He moves his Argus on the right up after healing a point of its Spirit with Kaya. He then summons a Giant Pringles Monsters, and deviates its hit roll:




Forgive us, we were being silly. Hehe. He then activates his Warpwolf, warps STR and with 2 boosted claw hits kills my Axer. He cannot chain attack though.

I go and leech, and cast Sure Foot on Madrak and do nothing else. I then move my Imapler into melee with his Argus and with a boosted attack roll, boosted damage roll, and 1 more attack, kill it. I then use the other Impaler to hurl a spear at his Wolf, boosting the hit and critting it. I take the slam and move it back a grand total of....drum roll please.... 2 INCHES!! At least I knocked the darn thing down, and I boosted the damage roll, dealing enough damage to take out ITS spirit. I then realized that Madrak still had 2 Fury, and I had 5 fury floating around. Oh dear.

END OF TURN 3:



Turn 4:

He uses Kaya to heal a point of the Warp Wolfs spirit, stands it up, and forces it to regen. He then moves his other Argus in front of the Wolf and gets it in range to bark, which he does and misses with a boosted attack roll. He then realizes that Kaya still has 5 fury and there are 2 floating around.

My turn I leach all the fury on the Imapler facing the Argus and Wolf, and 1 point off the other. I make my Threshold check and pass. I cast Surefoot on Madrak, I ditch the last 2 fury, and move the second Imapler into range so now both my Imaplers and Madrak benefit from it. I then activate the other Imapler, boost its hit roll and hurl a spear at the Argus, critting it and knocking it back wards into the Warpwolf. I boost the hit roll and roll 4d6 and get enough damage to knock out its Spirit, Body, and almost its Mind.

END OF TURN 4:




Turn 5: FINALE!

He leaches the fury off his Wolf, and then makes a Threshold check and FAILS for the Argus. It stands, and since it has no other targets takes its attacks against the Wolf. It does no damage. We then call over a friend, named Ryan, who gives Dan some suggestions on how to go for the Spirit Door assassination run at this point. Dan warps Speed, runs his Wolf around the Argus and gets it into Melee with my Imapler. He then ports Kaya in, and tries to take me down. I am immune to knockdown, so he just buys his attacks and feats and buys more. When the dust clears Madrak is down to 2 health, and Kaya has 1 fury. He elects to NOT go for the kill and instead keeps it.

I activate, leach, and start with the first Impaler, attacking and dealing 14 to Kaya. He does not transfer. The second Impaler goes and deals 8, he transfers to the Wolf. Madrak goes, takes his first swing boosted and...MISSES! I buy a second attack, boost, hit, and deal 18 damage, killing him.

FINALE PICTURE:




End of Game Thoughts:

Dan asked me what he could have done better, and I advised him to get into Melee with me faster. I pointed out he does have the speed over me, and he also forgot to bark each chance he had. He did not understand the damage transfer mechanic, and thought Kaya would be much easier to kill then she was.

Someone else pointed out that Kaya is kind of a one trick pony with the Spirit Door thing. I think Dan needs to go ahead and expand up to 500 points so he can fight me on a bit more even of a plane. I also pointed out I got lucky with my Crit Slams which really screwed him up.

All in all we both had fun. This Monday I am going to be going to my FLGS for the start of our League. They are starting a bit late it seems but hey it works.

I decided that I had not given Grim a good chance, and after talking to fellow Troll player Gdaybloke from Lost Hemisphere, I have decided on the following 500 point list:

Faction: Trollblood
Points: 493
Model Count: 12
Victory Points: 17

Grim Angus
Troll Impaler
Troll Impaler
Dire Troll Mauler
Fell Caller
Swamp Gobber Bellows Crew [2]
Trollkin Champions [5]

All I need here is the Mauler and the Gobbers. I basically use the Mauler as my heavy hitter when the time comes, otherwise he will be using his Animus on both Impalers. The gobbers will keep Grim protected along with themselves, and of course the standard Champs + Fel Caller.

9/28/09

Madrak List

Ok so after playing 2 500 point games with Grim, I am really not feeling him. I like him, in theory, but he just doesn't fit my play style at the moment. That style of course is AXE TO FACE! So, I started tinkering with a Madrak list.

So here is what I came up with. Sadly, I took Mulg out and replaced him with a regular Mauler.

Faction: Trollblood
Points: 497
Model Count: 14
Victory Points: 18

Madrak Ironhide
Troll Axer
Troll Impaler
Dire Troll Mauler
Fell Caller
Krielstone Bearer & Stone Scribes [4] (0 added)
Trollkin Champions [5]

All I am missing from this is the Mauler. I can pick that up next week on Payday, and thus have a solid looking 500 point brick list. I kind of like the feel of this list. Now I could take Mulg instead, but then I got to ditch the KSB and I end up with 10 points left over and I am not sure how I feel about that. This is what the Mulg list looks like:

Faction: Trollblood
Points: 490
Model Count: 10
Victory Points: 16

Madrak Ironhide
Troll Axer
Troll Impaler
Mulg The Ancient
Fell Caller
Trollkin Champions [5]


I am really thinking I prefer the list with the Mauler. Sides, the Mauler is still AWESOME looking. Any suggestions/comments?

9/22/09

Trollish Planning at its Finest!

Ok. After much thought and deliberation, I have decided on which Heavy beast I am going to go with. DRUM ROLL PLEASE!

And the winner is...





Mulg the Ancient!

Now I am sure some of you are going to ask why. Well its simple. I love the model. It really came down to what I wanted to see, not necessarily what was most effective. Truth be told I play to have fun first, and if I win great. There is just something about this big guy that draws me to him, and while playing him without Horluck may not be the most intelligent thing to do, by golly I am gonna do it. Besides, he just looks cool.

Now, I have an idea on what to do at 500 with Mulg using what I have. Here is what I was looking at:

Faction: Trollblood
Points: 498
Model Count: 16
Victory Points: 17

Grim Angus
Troll Impaler
Mulg The Ancient
Fell Caller
Krielstone Bearer & Stone Scribes [6] (2 added)
> Stone Scribe Elder [1]
Trollkin Champions [5]

So in this case I am going to need 1 more Scribe, the Elder, and Mulg himself. Yea, I need 1 more Scribe. Go figure that I would be missing the second from the blister. Ehehehe.

I already do have plans to go to 750. This is what I was looking at for that point level:

Faction: Trollblood
Points: 750
Model Count: 23
Victory Points: 25

Grim Angus
Troll Impaler
Troll Impaler
Mulg The Ancient
Fell Caller
Krielstone Bearer & Stone Scribes [4] (0 added)
> Stone Scribe Elder [1]
Trollkin Champions [5]
Trollkin Champions [5]
Trollkin Long Riders [3] (0 added)


For this I am going to need Mulg, The Elder, Long Riders, and a second unit of Champs. The basic idea is to do what Trolls do best. Slowly but surely walk up and put an Axe to your face. Both lists are based around that. I figure I can use Grim to give Cross Country in both lists to whomever needs it (The champs or Mulg in the first list, or the Champs, Mulg, or Long Riders in the second). Now once again this may not be the most perfect list, but it seems like a lot of fun to me and its probably something my opponents won't expect.

Already I can see people looking at me like I am crazy, and then being amazed when I actually succeed. I know I will be.

9/18/09

List Theory - Grim and the Bulls

Ok so I got Grim and was thinking about how to use him at 500 points and have some fun. A few people have told me that the KSB don't really fit his playstyle, and after taking a look at his card I can believe it. So I got to thinking...

How can I expand my trolls while also building a decent 500 point list?

I think I found it. I call it Grim and the Bulls:

Army Points: 489
Victory Points: 17

Warlock
Grim Angus

Warbeasts
Troll Impaler
Troll Axer

Units
Trollkin Champions
Trollkin Long Riders (3)

Solos
Fell Caller
Trollkin Hero

I figured that with this list I have a decent infantry unit in the Champs, some fast power in the Long Riders, and 2 excellent solos. Further, the Axer can hang with the Champs while the Impaler follows Grim around.

What do you all think? If I go with this I need to purchase the Long Riders and the Hero, which is not too bad to be honest.

9/17/09

List Building - I have no idea!

So thanks the Barrett, I now have a new Warlock - Grim Angus. This gives me the following trolls to work with:

Warlocks:
Grim Angus
Madrak Ironhide (pMadrak)

Warbeasts:
2 Imaplers
1 Axer

Units:
Kriel Stone Bearers (at least min size, might be with 2 more)
Champions

Solos:
Fel Caller
Stone Scribe Chronicler

I have no idea what to do with these guys. Can I make a decent 500 point Grim list with these? Should I stick with Madrak? What would I want to add to build a good Grim list with the stuff I have? I have set my sights at 500 points at the moment, but I intend to expand to 750 when I can. I want to get Fennblades instead of Kriel Warriors for my troops.

Any ideas?

7/9/09

My Personal Painting Challenge: THE OATH

So, my FLGS is holding a Steamroller mixed Hordes and Warmachine tournament on September 5th. I want to participate, and fully intend to get the day off from work and show up ready to roll. Its a 750 point tourney, and I got the list to use.

However, I am not the best painter. Sure, I got my Purple Ironclad, and now thanks to the purchase I made I got a few other painted guys (namely a Centurion). I want to have my force painted before the 5th and I am pretty sure I can do it.

Here is what I need to paint:
Ol' Rowdy (I have to purchase him, but he is replacing my Defender)
10 Long Gunners
Darius
Squire
Halfjacks (3)
Ironclad (Finish)

Thats assuming I don't get the stuff to make my OTHER 750 list. Right now, this is what I am going to work with for this 750:

Army: Boy and Jacks Alternate
Faction: Cygnar
Army Points: 744/750
Victory Points: 21

Captain E. Dominic Darius
Centurion
Ironclad
Ol' Rowdy
Squire
Long Gunners (10)
Trenchers (10)
Trencher Grenade Porter
Trencher Officer and Sharpshooter


I don't intend to paint the Trenchers right now. They are already kinda painted, and frankly I am not a fan of them. Too expensive and not very tough, and don't fit MY personal playstyle.

However, if I am able to pull it off I intend to purchase the following:

Ol' Rowdy (This is happening in a week, so this is a "for sure")
10 Sword Knights + UA
Long Gunner UA
Stormsmiths (2)
Journeyman Warcaster

Which, if I am able to get them all, will give me the following list to use on the Tourney:


Army: A Boy and his Jacks
Faction: Cygnar
Army Points: 749/750
Victory Points: 25

Captain E. Dominic Darius
Centurion
Ironclad
Ol' Rowdy
Squire
Journeyman Warcaster
Stormsmith
Stormsmith
Long Gunners (10)
Long Gunner Officer and Standard Bearer
Sword Knights (10)
Sword Knight Officer and Standard Bearer


I would totally prefer that list, but we shall have to see whats in the cards.

Now for my Oath: I WILL HAVE MY ARMY PAINTED (save for Trenchers) by the 5th of September. For me, this is a huge deal. I tend to not be focused on this sort of thing but I am going to do my best. I need to pick up a few things though: a gold metallic, and a black wash. I think I can nab those along with Rowdy.

7/8/09

Choosing a Second Faction and List Stuff

So, I have been playing for about a month now (I got my Cygnar before I started this blog) and I have been thinking about a second faction.

Alot of people HAVE second factions. I have pretty much narrowed my choices down to the following: Trollbloods, and Protectorate of Menoth.

With the Trollbloods, I get a Horde faction which does play differently then Warmachine. I also get a very different army from Cygnar, and also some awesome looking minis (Mulg the Ancient I am looking at YOU!)

With Menoth, I get a slew of awesome minis, and also a cool fluff story. I have a soft spot for religious fanatics.

I just cannot decide. Anyone got any suggestions? Thoughts?

A new List:

Also, I have been doing some thinking and want to change my list for 750 up a bit. I got the following idea:


Army: A Boy and his Jacks
Faction: Cygnar
Army Points: 749/750
Victory Points: 25

Captain E. Dominic Darius
Centurion
Ironclad
Ol' Rowdy
Squire
Journeyman Warcaster
Stormsmith
Stormsmith
Long Gunners (10)
Long Gunner Officer and Standard Bearer
Sword Knights (10)
Sword Knight Officer and Standard Bearer


This gives me some melee backup, a source of Arcane Shield, and my Stormsmiths for blasting the crap outta stuff. Also, I get Ol Rowdy who should be a BEAST with Jackhammer and Full Throttle.

7/1/09

Halp! List Building 101

So, my FLGS has an employee who was getting rid of a bunch of extra Cygnar stuff and I jumped on it. For $150 I am getting the following:

Warcasters
Darius
Haley
Stryker
Nemo
Siege

Solos
Maxwell Finn

Units
Trencher Chain Gun Crew
Trenchers(10)
Trencher Grenade porter
Trencher Sharpshooter and Officer
Long Gunners(10)

Warjacks
Defender
Centurion
Charger

Now, I am adding this to my pStryker, Lancer, Charger, Ironclad, and Squire. Now, I want to build a 750point list, and I want to use Darius as my caster as I am fascinated with Jacks and figured I should go with a jack buddy caster. My only issue is what to include. I figure I should use my Ironclad, the Centurion, the Defender, and Squire for sure, and the Long Gunners. Possibly use the Lancer as well, and throw the Trenchers in.

Anyone out there got a suggestion? Like what about the Solo? Do I need a different solo? Would it be easier to build a 500 point list around these forces?

I would not mind going 500.

EDIT:

After some thought, here is what I came up with given what I have to work with:

Army: A Boy and his Jacks
Faction: Cygnar
Army Points: 745/750
Victory Points: 20

Captain E. Dominic Darius

* Centurion
* Defender
* Ironclad
* Squire

Long Gunners (10)
Trenchers (10)

* Trencher Grenade Porter
* Trencher Officer and Sharpshooter