Showing posts with label battle report. Show all posts
Showing posts with label battle report. Show all posts

10/5/09

Grim vs Reznick 500

So I went up to the FLGS for the first night of our new CTA League. My friend John, the man who sold me my trolls, was up there waiting for me. Turns out he wanted to play against me, and wanted to bust out his Menoth. So it was 500 points. Reznik vs Grim.

Sadly I did not have a chance to take any pictures. We both kinda got caught up. I know we played the Gauntlet scenario, but it didn't matter cause we both wanted to just kill the other. I know he had a Reckoner (the rocket dude), Choir, Devout, and one of the light arc nodes. He also had a Guardian, the big guy with the gun and the hammer. Oh and Cleansers.

I had my standard Grim, 2 Impalers, Axer, KSB +1, Fel Caller, Chronicler, Champs.

Some highlights:

I made, and this is the honest truth...16 total Tough Rolls. At one point John commented "Why on earth are you even thinking of starting another faction? The gods of the Trolls freakin LOVE you!" That they do.

Taking out his Arc Node in a single shot from Grim at max range. Dang I love that.

Him tricking me into killing a Cleanser with a free strike so it blew up in my face. It was a good move. I still made the tough rolls though heh.

And the kill: Reznik had feated, removing all my fury. I took my Grim and tethered Reznik, just in case this did not work. I then used 1 Impaler, who was behind a wall, to huck a spear. I prayed for a crit after boosting to hit, and got it. Reznik was DOWN. I then charged with the second Impaler, knowing that the melee would autohit. First attack left Reznik with 5 HP, I bought a second and boosted and did EXACTLY 5 damage, killing the priest.

That game was intense. Just the turn before my kill Reznik got into spell range and hit me twice with Perdition, dropping Grim to 2 HP. I knew I had one chance to win this, and I went for it.

I really feel the need for a Mauler though. I really do.

10/4/09

Kaya vs Madrak Battle Box Report

So, yesterday on Saturday me and the newbie Dan went up to the FLGS for him to get yet another game against me. This time he said he had learned. So, we did another Circle vs Trolls Battlebox game.

Deployment:



I know the picture is not great, but you can kinda see where I am vs where he is. I let him take the first turn and setup after we rolled off. The large ship object in the center is set as difficult terrain. This later screwed him up and helped me out.

Turn 1:

He moved up, having an Argus move to the flank near me while the rest of his forces moved to the other side. I cast Sure Foot and then moved up towards the left, going towards his Warp Wolf and Argus. I also ran each beast, thus generating 1 fury each.

END OF TURN 1:



Turn 2:

He warped Speed and moved his Wolf up towards the edge of the difficult terrain. He moves Kaya up against the ship preventing me from seeing her, and moves the Argus back behind the Wolf. His second Argus moves around the edge of the ship to the right. He also stealths the Warpwolf with Cloak of Mists.

I move 1 Impaler towards the flank with the single Argus, cast its Animus on itself and hurl a spear at his Argus, taking out its Spirit. I activate Madrak, and cast Rush on the Axer, and then Sure Foot. I move the second Imapler up and and rile. I then have the Axer charge the Warpwolf. I wiff on my attack, and then realize I left him outside my control range. Woot I aint gonna be transferring or forcing now! DOH!

END OF TURN 2




Turn 3:

He moves his Argus on the right up after healing a point of its Spirit with Kaya. He then summons a Giant Pringles Monsters, and deviates its hit roll:




Forgive us, we were being silly. Hehe. He then activates his Warpwolf, warps STR and with 2 boosted claw hits kills my Axer. He cannot chain attack though.

I go and leech, and cast Sure Foot on Madrak and do nothing else. I then move my Imapler into melee with his Argus and with a boosted attack roll, boosted damage roll, and 1 more attack, kill it. I then use the other Impaler to hurl a spear at his Wolf, boosting the hit and critting it. I take the slam and move it back a grand total of....drum roll please.... 2 INCHES!! At least I knocked the darn thing down, and I boosted the damage roll, dealing enough damage to take out ITS spirit. I then realized that Madrak still had 2 Fury, and I had 5 fury floating around. Oh dear.

END OF TURN 3:



Turn 4:

He uses Kaya to heal a point of the Warp Wolfs spirit, stands it up, and forces it to regen. He then moves his other Argus in front of the Wolf and gets it in range to bark, which he does and misses with a boosted attack roll. He then realizes that Kaya still has 5 fury and there are 2 floating around.

My turn I leach all the fury on the Imapler facing the Argus and Wolf, and 1 point off the other. I make my Threshold check and pass. I cast Surefoot on Madrak, I ditch the last 2 fury, and move the second Imapler into range so now both my Imaplers and Madrak benefit from it. I then activate the other Imapler, boost its hit roll and hurl a spear at the Argus, critting it and knocking it back wards into the Warpwolf. I boost the hit roll and roll 4d6 and get enough damage to knock out its Spirit, Body, and almost its Mind.

END OF TURN 4:




Turn 5: FINALE!

He leaches the fury off his Wolf, and then makes a Threshold check and FAILS for the Argus. It stands, and since it has no other targets takes its attacks against the Wolf. It does no damage. We then call over a friend, named Ryan, who gives Dan some suggestions on how to go for the Spirit Door assassination run at this point. Dan warps Speed, runs his Wolf around the Argus and gets it into Melee with my Imapler. He then ports Kaya in, and tries to take me down. I am immune to knockdown, so he just buys his attacks and feats and buys more. When the dust clears Madrak is down to 2 health, and Kaya has 1 fury. He elects to NOT go for the kill and instead keeps it.

I activate, leach, and start with the first Impaler, attacking and dealing 14 to Kaya. He does not transfer. The second Impaler goes and deals 8, he transfers to the Wolf. Madrak goes, takes his first swing boosted and...MISSES! I buy a second attack, boost, hit, and deal 18 damage, killing him.

FINALE PICTURE:




End of Game Thoughts:

Dan asked me what he could have done better, and I advised him to get into Melee with me faster. I pointed out he does have the speed over me, and he also forgot to bark each chance he had. He did not understand the damage transfer mechanic, and thought Kaya would be much easier to kill then she was.

Someone else pointed out that Kaya is kind of a one trick pony with the Spirit Door thing. I think Dan needs to go ahead and expand up to 500 points so he can fight me on a bit more even of a plane. I also pointed out I got lucky with my Crit Slams which really screwed him up.

All in all we both had fun. This Monday I am going to be going to my FLGS for the start of our League. They are starting a bit late it seems but hey it works.

I decided that I had not given Grim a good chance, and after talking to fellow Troll player Gdaybloke from Lost Hemisphere, I have decided on the following 500 point list:

Faction: Trollblood
Points: 493
Model Count: 12
Victory Points: 17

Grim Angus
Troll Impaler
Troll Impaler
Dire Troll Mauler
Fell Caller
Swamp Gobber Bellows Crew [2]
Trollkin Champions [5]

All I need here is the Mauler and the Gobbers. I basically use the Mauler as my heavy hitter when the time comes, otherwise he will be using his Animus on both Impalers. The gobbers will keep Grim protected along with themselves, and of course the standard Champs + Fel Caller.

9/20/09

Grim vs Gorten - 500 Points

So today I went down to my FLGS to take my trolls out for their first game in about a month. I also took a friend of mine who is interested in the game named Dan with me. We ended up hanging out up there for about 30 minutes when I met a man named Gene. Now, Gene and me chatted about Hordes and Warmachine. Turns out Gene was purchasing some Retribution and had just about EVERY Merc model in the game. He said he was up for a game and ran off. 30 minutes later he returned, and brought out Gorten Grundback and a Seaforge list.

His List:
Gorten Grundback
Ogrun Boker
Hammerfall High Shield Gun Corps - 10 I think (Might have been 8)
Horgenhold Forge Guard - 10 I think (Might have again been 8)
Herne Stoneground & Arquebus Jonne
Gunners - 3
Driller - 1


My List:
Grim Angus
Champions
KSB + 1 Extra Scribe (5 Scribes)
Fel Caller
Chronicler
Impalers - 2
Axer

I don't remember how the first couple of turns went save for a few highlights. Turn one we both basically advanced, and I dumped most of my fury into the KSB. I also took a single shot at his Gun Corps with Angus, but was too far away to hit (even with the Impaler's animus). He didn't do a whole lot on the first 2 turns.

After 2 turns of advancing, I finally got a shot at his Horgenhold. I only could miss with Angus on snake eyes and I roll....SNAKE EYES. This set the tone of the game for both of us. Most of our attacks that could ONLY miss with snake eyes got, well, snake eyes. I was able at one point to cast Rush on my Axer and charge, and use Thresher. Now, I am not sure if each attack ON thresher gets the damage boost, or if just the first, because it is a special attack. Also, am I even allowed to use Thresher on a charge? Neither of us was sure so he allowed it. I had shot one of his Horgenhold and was able to get the charge and hit 3 others.

He got Gorten in and after one attempt at killing my Axer he finally was able to do it on a second turn.

The best part for me was when I charged my Champions into his line. He had lined up Herne and Jonne, the Driller, and his Gun Corps. I was able to get 2 champs in B2B with the Gun Corps, 1 in with Herne (the Ogrun dude), and 2 with the Driller. I killed 1 Gun Corps, Herne, and did some damage to the Driller.

In the end we had to call the game on time. He declared me the winner via VP, as I had only lost 2 Champs and my Axer, and he had lost Herne, all but 1 Horgenhold, a Gunner, and 3 of his Gun Corps.

Things I learned!

I need a Dire. The KSB really did not help too much in this game, save for preventing some damage to the champs via the Armor Aura. I easily however can expand to 750 by getting another unit of Champs, a EBDT, drop the Axer or the second impaler, and go for some Long Riders. I enjoyed the Toughness yet again of my Trolls, but the dice hated me this evening.

7/4/09

League Games!

Ok, so yesterday I had my first two league games. The first was against Khador, and the second Skorne.

I remember that the first was the mission Death Valley, which heavily restricted our working area. We had to capture 2 of 3 points, and it was a rough match. I used my list from my last post (Darius, 3 jacks, Long Gunners, and Trenchers) and my opponent went Troops / Solo heavy.

I learned a couple of things on my 4th game. 1st I learned I CAN TRAMPLE! Trample, plus a Full Throttled Centurion with Jackhammer = PAIN. That trample alone took out like 6 Iron Fang Pikeman. In fact, the Cent was my MVP. In the first round he took out an Ogrun Bokur and Yuri (that solo Manhunter) It was awesome. All hail Jackhammer!

The second game I got a quick and dirty on how Hordes work. We played Monsters! as our scenario, which involves each of us choosing a jack/beast per caster to be a MONSTER. Only Monsters can effect other monsters you see. So we each had 1 caster, so we choose our dudes. I picked my Cent, him being my toughest guy.

This game I could have won. I COULD HAVE WON. I learned I hate Skorne cats (crazy jumping freaks) and also that Warbeasts are easy to hit but have a crap ton of HP. So what basically happened is me and his monster got into a brawl, he ALMOST took out 3 of my Cents systems which would have knocked him out (I mean I had 2 cortex boxes and also 1 movement box) and my Ironclad and Defender were pretty much out. So, I got my halfjacks up to my dudes and feated, and my opponent went "WTF! CRAP!" and then had I put focus on my Cent, I would have torn his beast apart with extra attacks and Jackhammer procs.

Ah well, live and learn. All in all I had a blast. I realized I am not liking the trenchers too much, but I need to play some more with them before I say ya or nay. Same with Long Gunners. I also realized that in MK1 Full Throttle is amazing!